import java.awt.Graphics; class Ball { double x = 0., y = 0.; double radius; int intDiameter; // repeatedly used by the paint() method Ball( double r ) { radius = r; intDiameter = 2 * (int) radius; } public void paint(Graphics g) { g.drawOval( (int)x, (int)y, intDiameter, intDiameter ); } }